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 [OFFICIAL] Lore of Terra Immortales

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Daniel³
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PostSubject: [OFFICIAL] Lore of Terra Immortales   [OFFICIAL] Lore of Terra Immortales Icon_minitimeSat Jun 02, 2012 12:29 am



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[OFFICIAL] Lore of Terra Immortales Empty
PostSubject: Re: [OFFICIAL] Lore of Terra Immortales   [OFFICIAL] Lore of Terra Immortales Icon_minitimeSun Jun 10, 2012 5:26 pm

Foreword

Since this site is not based on any form of literature, there isn't very much backstory. I have written a basic foundation for website and will continue to add to that foundation, but I cannot fabricate every aspect of the backstory. This is where you come in. Think of this site like a tree. As the tree grows taller, the roots grow deeper. The roots being backstory and everything above ground being the role-playing. I would like users to contribute their own ideas to the backstory. If you have an idea, create a topic explaining that idea and if I like it I'll add it to the backstory. Just remember that the official lore for the site will ONLY be found in the official stickied topic.



About the Planet

Terra Immortales is one of seven planets that orbit a 5 billion year old yellow dwarf star in a far off solar system. It is the only known planet that can host life due to its distance from the sun (1.02 AU) and it's unique atmospheric composition (78% nitrogen, 21% oxygen, 1% other). Of it's 5 continents, only one has the ability to support life (It's part of a plot) and the others are considered useless and barren.


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PostSubject: Re: [OFFICIAL] Lore of Terra Immortales   [OFFICIAL] Lore of Terra Immortales Icon_minitimeSun Jun 10, 2012 11:44 pm

Races

  • Human- Humans are the shortest-lived and least magically adept race in all of Terra Immortales. Adult humans have an average height of 1.7m and have a wide variety of body types. Their skin tone varies from white to black. With an average lifespan of 85 to 90 years, they have a drastically shorter life span than the other races.

  • Elf- Elves are the longest-lived and most magically adept race in all of Terra Immortales. Adult elves are slightly taller than humans (≈2m) and have a slightly different build (i.e. thinner with average weight of 70kg), but have strength similar to a human. They have fair skin with deviations be extremely rare. The most noticeable characteristic that distinguishes an elf from a human are their pointed ears and almond-shaped eyes. When an elf reaches physical maturity (≈20 years old), they stop aging. It is unknown whether or not an elf can die of old age as they are usually killed before such a thing can occur.

  • Dwarf- Dwarves are ingenious as humans and knowledgeable in the art of magic. Adult dwarves have an average height of 1.2m and unlike humans afflicted with dwarfism have a proportionally larger upper body than their lower bodies when compared to humans. Their skin colors vary similar to humans, with skin colors ranging from white to black. A remarkable characteristic is despite a dwarf’s size, their strength is, on average, greater than a humans. The average life expectancy of a dwarf is 500 years old.

  • Orcs- Orcs are brilliant tacticians and fearsome warriors. Adult orcs are slightly taller than elves with an average height of 2.1m. Their skin color varies between red, green, and gray which makes them easily distinguishable from the other races. Their ears are slightly pointed similar to an elf’s ears. The average life expectancy of a orc is 400 years.

  • Trolls- Trolls are the strongest race and most brutish race in Terra Immortales. Adult trolls are extremely tall with an average height of 2.7m which adds to their hulking physique. Their skin does not deviate from a light brown color and is extremely tough, able to withstand small caliber bullets (<=9mm) and temperatures up to 500°C. Another remarkable characteristic that trolls possess are cow-like horns. The average life expectancy of a troll is 700 years.


There can be hybrids of any combination of race (i.e. human-elf hybrid, orc-elf hybrid, etc.) with the hybrid taking traits of each race.


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PostSubject: Re: [OFFICIAL] Lore of Terra Immortales   [OFFICIAL] Lore of Terra Immortales Icon_minitimeMon Jun 11, 2012 4:26 pm

Archetypes

  • Normal- A person who isn't infected with vampirism or lycanthropy, and does not possess the gene for control of magic.
  • Vampire- A supernatural being that drinks blood and burns if exposed to too much sunlight. They possess supernatural speed and strength as well as a weakness to silver. While the general populace does not know of their existence, they are hunted by few.
  • Werewolf- A supernatural being that transforms into a wolf. They possess supernatural speed, strength, stamina, and bloodlust when in wolf form. They have a natural weakness to silver and gold. While the general populace does not know of their existence, they are hunted by a few.
  • Shapeshifter- A supernatural being that feeds on living beings and can assume that victim's identity allowing them to mimic appearance, thought patterns, and voice. While the general populace does not know of their existence, they are hunted by a few.
  • Necromancer- A person who specializes in the magical art of controlling and summoning the undead. Hated by all societies, they practice their magic in secret.
  • Healer- A person who specializes in the magical art of healing. Generally, beloved by all societies for their talent at healing people.
  • Shaman- A person who specializes in the magical art of elemental magic.
  • Illusionist- A person who specializes in magical art of altering the perception of reality of nearby people.
  • Evocationist- A person who specializes in the art of summoning.
  • Transfigurist- A person who specializes in the art of changing appearance.
  • Warden- A person who specializes in the magical art of defensive barriers.


A character can have multiple archetypes (i.e. Vampire Necromancer); however, there can only be one magical and supernatural archetype per character. Archetypes do not define what a person can do (i.e. Supernatural hunter).


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PostSubject: Re: [OFFICIAL] Lore of Terra Immortales   [OFFICIAL] Lore of Terra Immortales Icon_minitimeTue Jun 12, 2012 6:16 pm

Magic and Technology


Magic in Terra Immortales is a complex and confusing mystical force that allows for the manipulation of the world near a user. In order for one to control magic, they must have a specific gene within their DNA. The percentage of that gene within a race’s population determines how knowledgeable or adept that race is in the magical arts. There are many specializations within the category of magical arts, and each person can only learn one. The decision for which specialization a person follows is typically made when that person is young and they show a natural affinity for that specialization. This affinity can be influenced by cultural factors in that person’s life. Orcs/Trolls have a warlike culture so they typically use magic to enhance their efficiency in combat, Dwarves and Humans have the most varied use for magic so there is not average use, and Elves typically use magic to protect or increase their affinity with nature. The ways that magic can be used depends on the ingenuity of the user (i.e. blocking small caliber rounds). Magic is the means of survival for all non-human races.

There are two main types of technology in Terra Immortales, human and dwarven technology. The other races didn’t advance technologically because they preferred to use magic. Dwarven technology isn’t as advanced as human technology and is mainly steam-powered. Unfortunately for the other races, the dwarves do not share their technology. Humans on the other hand advanced much further than dwarves reaching a technological level similar to our reality (21st century Earth). This resulted in many technologies that we have today (i.e. computers and mobile phones) as well as some more advanced technology.. The humans were forced to advance technologically in order to survive after the purge wiped out 99% of human magic-users. There hasn’t been widespread adoption of human technology outside of the Republic of Humanity with each race taking select technologies. Carvarei adopted human weapon technology, Gilvrock adopted computers for use within dwarven technology, and Malatu adopted agricultural technology. Since humans were the only ones to develop firearms (dwarven cannons are the exception), the non-human races still use medieval-style weapons.


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PostSubject: Re: [OFFICIAL] Lore of Terra Immortales   [OFFICIAL] Lore of Terra Immortales Icon_minitimeTue Jun 12, 2012 6:16 pm

Timeline of Terra Immortales

All Races
The Great War
Orc-Troll Alliance
The Coalition
Humans
Elves
Dwarves
BGW - Before Great War
AGW - After Great War

5000 - October 11th, 1 BGW - The Era of Peace
October 12th, 1 BGW - The Orcs and Trolls form the Orc-Troll Alliance, unifying their nations.
January 1st, 0 AGW - The Great War begins with the invasion of the Human territory by the Alliance.
January 20th, 0 AGW - The humans, elves, and dwarves form the Coalition.
February 24th, 203 AGW- The elven capital of Elvenaric is beseiged by the Orc-Troll Alliance. It is destroyed after 3 months of conflict.
June 23rd, 500 AGW – Bjorn the Purger begins his rise to power
November 17th, 502 AGW – Purge of non-humans and magic from Human territory begins
December 1st, 502 AGW – Humans are kicked out of the Coalition. Elves and Dwarves leave Human territory.
January 3rd, 503 AGW – The Coalition and Orc-Troll Alliance sign the Treaty of Human Isolation.
July 15th, 503 AGW – The diseases of Vampirism and Lycanthropy are created.
September 17th, 504 AGW – Purge ends. 99% of Human magic-users are dead.
September 19th, 504 AGW – Non-human races and practice of magic is forbidden.
April 8th, 612 AGW - Dwarven king Grorok is killed by Orcs during battle. King Kehrak takes the throne.
625 AGW - The elven capital of Elvenaric is rebuilt.
700-800 AGW – Magic and non-humans fade into myths.
February 3rd, 850 AGW – Human kingdom splits into several smaller nations.
August 7th, 1000 AGW - The Great War ends.
October 19th, 1231 AGW - The elven king, Arìspar, dies and is replaced with King Tahllian.
May 31st, 1907 - March 27th, 1917 AGW – First Human World War
December 9th, 1931 - November 7th, 1936 AGW – Second Human World War
January 5th, 1970 AGW – Humanity unifies, forming the Republic of Humanity.
October 15th, 1986 AGW – AEGIS Satellite launched in to orbit.
October 16th, 1986 AGW – Evidence of non-human architecture found by AEGIS satellite.
October 20th, 1986 AGW – Expeditions launched to examine non-human architecture.
October 24th, 1986 AGW – Contact with Orcs and Trolls established.
October 25th, 1986 AGW – Contact with Dwarfs established.
October 26th, 1986 AGW - Contact with Elves established.
October 31st, 1986 AGW – Treaty of Human Isolation is terminated.
April 16th, 2015 AGW – Non-human races gain same rights as humans.
November 20th, AGW - President Farrell Smith is elected as the human leader.
2021 AGW – Start of the website.


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PostSubject: Re: [OFFICIAL] Lore of Terra Immortales   [OFFICIAL] Lore of Terra Immortales Icon_minitimeTue Jun 12, 2012 6:17 pm

Important Events


The Great War- The one thousand year war between the Coalition and the Orc-Troll Alliance in which every race on Terra Immortales fought. Commonly referred to as the 1,000 Year War by non-human races.

The Purge- The purge of magical users and non-human races within the human's nation which resulted in the death of 99% of human magical users and the Treaty of Human Isolation.

Signing of the Treaty of Human Isolation- The meeting of delegates from all five races met to create a treaty that forbid magic and non-human races within human territory as well as non-human interference in human affairs.


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PostSubject: Re: [OFFICIAL] Lore of Terra Immortales   [OFFICIAL] Lore of Terra Immortales Icon_minitimeThu Jun 14, 2012 5:33 pm

Important Figures


  • Vruul the Harbinger- The Alliance Warchief that started the Great War and threw Terra Immortales into conflict and turmoil.
  • Bjorn the Purger- The human king that purged the Human nation of magic users and non-human races.
  • King Grorok- The 72nd king of the Gilvrock. He was killed by Orcs during the Great War.
  • King Kehrak- King Grorok's successor.
  • King Arìspar- The third king of the Malatu.
  • King Tahllian- The current king of Malatu.
  • Warchief Gashnak- The current warchief of Carvarei.
  • President Farrell Smith- The 9th president of the Republic of Humanity.
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PostSubject: Re: [OFFICIAL] Lore of Terra Immortales   [OFFICIAL] Lore of Terra Immortales Icon_minitimeSun Jun 17, 2012 1:02 am

Cultures


  • Elven-
  • Human-
  • Dwarven-
  • Orc/Troll-


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PostSubject: Re: [OFFICIAL] Lore of Terra Immortales   [OFFICIAL] Lore of Terra Immortales Icon_minitimeWed Jun 27, 2012 4:40 pm

Player Created Organizations


  • The Purgers- A group of purely bred paranoids, these humans work to bring about the ideals of Bjorn the Purger, removing any "Unclean" races from the world.

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